ゲームユーザー同士のコミュニティをお探しならゲームポート!ギルドのホームページも簡単作成!

ようこそゲストさん 会員登録 | ログイン

MMOexpshopさんのブログ

Which spend years in players' hands tweaked

2019年11月21日  テーマ:テーマなし

全ての反応(0)コメント(0)

In modern games, this good friction is getting less common and less and that is quite true in games, which spend years in players' hands tweaked, being scrutinised and expanded. For me, the example is World of Warcraft. Through time, its quality of life upgrades, which appear to make sense have smoothed out the rough edges. The premise an aging playerbase has much time has resulted in conclusions which make it much more easy for players to catch up with frontrunners, finish the same raids and make epic or even equipment. You will find far fewer aspirations in the sport.

Following in the footsteps of Old School RuneScape, hordes of fans have been flocking back to WoW Classic, eager for a return to the previous days. When you inquire players why they're so eager to go back in time, you'll frequently hear things like:'It had been about the travel ','I had been more immersed in the world','epic gear really felt epic' or'there was more of a neighborhood feel'. I would argue that almost all these remarks are results of friction that is good.

This can be seen throughout the plan of this sport, but a good example is running a dungeon. In modern WoW, you queue up through a method, get placed straight into the dungeon, run it with relative ease and depart, never to talk with your group again (if you even did at the first place). It's simple and streamlined, saving the player a lot of time. But in WoW Classic, invite and you have to post at a global channel to discover your group members. As soon as you've your group, you run to the dungeon and match up. Then, completing the dungeon itself is a experience that is much tougher.

This all means that you spend time traversing the world and talking to the people in the group. Programs are formulated by you you persevere, and means a lot more because of the journey. These friction points have been smoothed out over time, but at the expense of neighborhood immersion and participant investment. As Mark Brown stated in his video Following the Small Dotted Line:"Placing an extra step before receiving a reward makes it all the candy."

Check out https://www.rsgoldfast.com/ for more details.

全ての反応(0)コメント(0)

≫ 記事一覧を見る

みんなの反応

反応を残すにはログインが必要です

コメントをするにはログインが必要です

無料会員登録

ご利用ガイド